Woo, progress report time! This one is kind of late and relativity unplanned because I wanted to do a progress report on something else but I have to wait on something to report on the something.
Anywho to start off, I already had all of the regions/maps planned out and in some cases completely finished a while ago. BUT after seeing the interest and now having the resources and drive, I’ve been expanding each region/map while others are completely being remade and some new ones are being created. So that’s the main thing being worked on at the moment.
To explain further it’d prob be easier to use pictures so that’s whats gon happen yo!
That was just an example of the Hub Region’s map size, all the other maps are getting upgraded and changed up as well, some of the planned changes are explained further down. Along with making the maps larger, I’m trying to make sure there’s always something in your general area to explore/examine, be it a strange rock formation, ancient ruins or even an old mysterious tree.
The only region not being changed is the Spooky Woods for the Spooky Woods are perfect and cannot be improved upon. Plus I get 2scared working on them and I don’t want to go back.
A problem I ran into with having large maps filled with stuff is that it was starting to make the framerate choppy. I was just going to put a wall of fog in front of you like so:
The fog wouldn’t be that bad but this is just to give you an over dramatic idea of what I mean by having layer of fog in front of you.
That seemed kind of like the lazy way out, not to mention I really liked to see everything that awaited in the distance. So with help and diligent research I’ve managed to keep everything in check having errything remain in the distance.
Got it to stay at a constant and decent frame rate without any hiccups while displaying all the nature-ness that lies ahead. I’ve actually been going through each map every so often looking for any areas that caused the frame rate to drop and trying to fix whatever was causing them.
- The Mountain Region is no longer a snowy region. It’s a desolate wasteland with dead trees and steep drop offs. I’m calling it Death Mountain at the moment. Decided to save the snowy region for *something else*. Mountain region is still p cool though, it’s quickly become a personal fav.
- The Lake Region or the Field Region were both kind of boring individually so they preformed a fusion dance.
- After watching Lost again I’m not entirely sure how far I want to take the Lost references. Must try to limit myself before I take them too far and the game becomes a giant Lost reference.
This is my concern:
“Hey did you play that new Lost game?”
“No, what’s it called?”
“It’s named Bear Simulator for some reason.”
- Completely changing the story, will probably need a blog post on this later to explain further.
- I’m adding ducks, but not just ANY old ducks, DUCKS WHO WADDLE AROUND PONDS.
It’s more likely than you think.
I’m not really liking this blog’s design and layout, so I’m probably going to remake it again soon. I also need to set up better contact info.
Must admit I’m having some problems setting up and organizing things outside of making the game but I’m slowly getting it all worked out. Also I have lots of stuff I want to show but I’m waiting for the new website to get finished to show it off.
Uhh, I can’t figure out a good way to end this progress report.
Ehh, that’s fine I guess.